Illustrations

In January 2014, after I found out about the gaming industry via youtube and saw the excitement on all the people's faces who were working there I decided that I want to work in that industry as well. I wanted straight forward to become a concept artist even tough I had no idea at that time what exactly that means.
So I started by simply drawing in photoshop whatever I felt like, I was checking all the great artists out there and was trying to imitate their techniques and learn from them. Two of the first people who inspired me to pursue this career were Alex Negrea (who is one of the best illustrator out there and also my buddy) and Marc Brunet (who was a 3d employee at Blizzard Entertainment) from which I've learned alot from his youtube channel where he was doing illustrations.




Concepts

Back in 2014 all I wanted to do as a concept artist was creating characters and nothing more. But that mentality changed a few years later after I discovered some awesome people who taught me new techniques and not to limit myself :)

Here are some of my earliest concepts ever.

Others

I kinda enjoyed doing digital portraits mainly because I had the luxury to crop and modify the face very easy. It was much more relaxing compared to traditional portraits. On this phase I was still experimenting, getting used to Photoshop.


Since I was little, lineart was something which i was really enjoying doing (on paper). When I started doing digital art I noticed that my skills do not mach the once on paper so I really had to work my ass off to catch up. 

Here are some of my earliest attempts of doing linearts and as you can see they are all fails... but I didn't let that discourage me.


















January - May 2014 (all)